Brain
Brainwave controlled video game concept unveiled
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With many people probably thinking that computer games are a sedentary enough pastime as it is - with the possible exception of the Wii - the prospect of games that don’t even require the lifting of a finger to operate a controller might not be great news for parents hoping to get their couch-bound prodigies moving. That hasn’t stopped wearable consumer bio-sensors manufacturer, NeuroSky, Inc., demonstrating a brainwave-controlled video game at the Tokyo Game Show 2008. The technical demonstration based on a new game concept being jointly developed with Square Enix Co., Ltd. featured the NeuroSky commercial headset, dubbed the MindSet, operating in conjunction with Windows PC machines. Read More
Specific brainwave patterns occur prior to a “Eureka Moment”
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September 9, 2008 “Eureka” (Greek for "I have found it") is an exclamation used as an interjection to proclaim an epiphanic discovery. Famously pronounced in the bathtub by Archimedes when he suddenly understood that the volume of irregular objects could be calculated with precision through the displacement of water, a previously intractable problem. Real-world problems come in two broad types: those requiring sequential reasoning and those requiring transformative reasoning: a break from past thinking followed by an insight. It is this moment, where a problem solver makes a quantum leap of understanding with no conscious forewarning, that we term the “Eureka moment.” A new university study in which brainwaves of humans were measured as they attempted to solve puzzles that call for intuitive strategies and novel insight has found an array of specific brainwave patterns occur several (up to 8) seconds before the participant is consciously aware of an insight. Read More
Robot controlled by biological brain
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The University of Reading has designed a robot that is controlled by 300,000 cultured rat neurons. The team anticipates that the behavior of the rat neurons will provide insight into how brains store data, which could lead to a better understanding of disorders such as Alzheimer’s Disease, Parkinson’s Disease, and strokes. Read More
Understanding thought: new computational modeling sheds light on how the brain works
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Scientists at Carnegie Mellon University have developed a computational model that can predict the unique brain activation patterns associated with concrete nouns with a mean accuracy of 77 percent. Read More
"Brain Age 2" released for Nintendo DS
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August 22, 2007 Nintendo has launched its second release in the burgeoning world of brain games in effort to attract non-gamers to pick up the controller. Brain games are designed as exercise for our grey matter based on the notion that our neural systems are constantly changing throughout life and that effective instruction can actually alter brain function. Read More




